F. Scott Fitzgerald and his editor discuss the first draft of The Great Gatsby.
One is that among a set of characters marvelously palpable and vital—I would know Tom Buchanan if I met him on the street and would avoid him—Gatsby is somewhat vague. The reader’s eyes can never quite focus upon him, his outlines are dim. Now everything about Gatsby is more or less a mystery i.e. more or less vague, and this may be somewhat of an artistic intention, but I think it is mistaken.
But here’s what really happened: Charles Hoey, a developer at the San Francisco-based Barabarian Group and Great Gatsby fan, was messing around with Photoshop one day when he hatched the idea for the game. Hoey partnered with Pete Smith, an editor at Nerve.com, and released the game about a year later. According to The Washington Post, Hoey and Smith considered creating “a full literary classics arcade” with Jane Eyre as their next submission but instead decided to put the source code online for other developers to make their own classic NES games.